Your Guide on the New Flash CS4

Im still using Flash 8 and Im not so familiar on Flash CS3, we are now looking forward on FLASH CS4. This version of flash is the ultimate, much awaited version. This version of the Flash IDE, Flash 10 “diesel”, brand-new a time beam co-ordination – model. Yes modelling like 3d software!

Thank God, this version has 64-bit support, the New ‘object-based’ tween model claimed to be much easier to use, efficient, subtle and very impressive result. You can directly manipulate objects on the Stage without needing to always think about keyframes.

The new tween model tweens a single object on a span. This affords many new possibilities, like swapping out the instances, move the tween around the Timeline easily, apply the tween to multiple objects, saved as a Preset, scale the tween longer or shorter so its slower or faster, and so on.

IK (Inverse Kinematics) Tweens or The Bone Tool

Taking a cue from 3D Animation programs’ character rigging and the After Effect’s Puppet Tool, the new Bones Tool will aid users to create chain-like effects with a series of linked objects or to quickly distort single objects. Assign joints like a human skeleton or pivots and hinges akin to machinery to breathe life into your artwork. Using inverse kinematics, linked items move relative to one another employing natural physics. Adding a further element of interactivity is the Runtime option, which enables users to control and interact with the Bones rigged objects while the content plays in Adobe Flash Player.

Are you excited now? For reference and details about CS4, this are the expert links :

Flashthusiast – This blog specializes in the new motion model of Flash CS4, and is brought to you by team tween of Flash at Adobe. The blog will includes tips, techniques, and info on tweening in Flash using the Timeline and Motion Editor (as well as some stuff about motion runtime with code).

Go and Learn Tutorial Video of CS4 – amazing video FAQ of all recent features of CS4

In case you haven’t heard the news, the Flash CS4 Professional documentation is live on the Adobe website.This is other Search Google Result of Flash CS4 Documentation.

Programming ActionScript 3.0:
http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/

Using Adobe ActionScript 3.0 Components:
http://help.adobe.com/en_US/ActionScript/3.0_UsingComponentsAS3/

ActionScript 3.0 Language and Components Reference:
http://help.adobe.com/en_US/AS3LCR/Flash_10.0/index.html

Learning ActionScript 2.0 in Adobe Flash CS4 Professional:
http://help.adobe.com/en_US/AS2LCR/Flash_10.0/Part1_Learning_AS2_1.html

ActionScript 2.0 Language Reference:
http://help.adobe.com/en_US/AS2LCR/Flash_10.0/Part2_AS2_LangRef_1.html

Using ActionScript 2.0 Components:
http://help.adobe.com/en_US/AS2LCR/Flash_10.0/Part3_Using_V2_Componen…

ActionScript 2.0 Components Language Reference:
http://help.adobe.com/en_US/AS2LCR/Flash_10.0/Part4_AS2_Components_La…
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Adobe AIR 1.1 Quick Starts for Adobe Flash CS4 Professional:
http://www.adobe.com/devnet/air/flash/quickstart/

Developing Adobe AIR 1.1 Applications with Adobe Flash CS4 Professional:
http://help.adobe.com/en_US/AIR/1.1/devappsflash/

Developing Adobe Flash Lite 2.x and 3.x Applications:
http://help.adobe.com/en_US/FlashLite/2.0_FlashLiteDevGuide2/index.html

Adobe Flash Lite 2.x and 3.x ActionScript Language Reference:
http://help.adobe.com/en_US/FlashLite/2.0_FlashLiteAPIReference2/inde…

Developing Adobe Flash Lite 1.x Applications:
http://help.adobe.com/en_US/FlashLite/1.0_FlashLiteDevGuide1/index.html

Adobe Flash Lite 1.x ActionScript Language Reference:
http://help.adobe.com/en_US/FlashLite/1.0_FlashLiteAPIReference1/inde…

Extending Adobe Flash CS4 Professional:
http://help.adobe.com/en_US/Flash/10.0_ExtendingFlash/index.html

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